some-dude-with-a-cat:

some-dude-with-a-cat:

Medieval Europe c.950-1300 AD to scale with Middle-Earth TA 3018. The angle of Europe’s map was adjusted to place Pelargir on a longitude with Troy and to account for longitude. Here Corsica lies neatly in Belfalas, the Kingdom of Sicily in South Ithilien, Harondor, Nurn, and Near Harad; Ireland between the Lhûn and the Sea, and Britain Arthedain and Cardolan.

Hey I remember this

HEY THIS IS NEAT and tracks with a lot of the landscape descriptions in the trilogy.

this does make it seem like jrrt was just like “lol fuck spain tho”

crocordile:

roadgoeson:

I couldn’t get a perfect overlay, but it’s close enough to give you a good idea of what was lost during the WoW.

Some things to note:

  • The deliberate sinkage of both Angband and Utumno 
    • You can see two very deep divots up where Utumno would have been. It looks almost suspiciously as though the Valar took their rage out on the landscape, and then someone called out ‘uh hey guys, it was actually over the next hill all along, haha whoops’
  • The loss of ~80-90% of the land west of the Blue Mountains, and the loss of the Helcaraxe land/ice bridge
    • ie, one can no longer simply walk into Middle Earth 
  • The loss of a good third of the southwestern part of the continent 
    • No apparent reason, just collateral damage from all the ground-shaking violence happening in the far north. The War of Wrath must have seemed like the literal end of the world to those living through it.
  • The draining of the great inland Sea of Helcar
    • All that remains afterwards is the relatively tiny puddle that is the Sea of Rhun. Nothing else appears to have changed much until Sauron came in and set up his mountain-encircled fortress of solitude and sulking.

HELL yeah I love this!! :O

I think though that the hole in utumno was actually carved my Melkor himself:

(…) all the pits of Morgoth were broken and unroofed, and the might of the Valar descended into the deeps of the earth. There Morgoth stood at last at bay, and yet unvaliant. He fled into the deepest of his mines (…)

In the Silm I didn’t find anything that led us to believe that the host of the Valar dug any deeper than Melkor himself had, they just bared his fortress. Which is pretty cool in a horrible way, imagining his slaves exploring the mines deeper and deeper while he himselves carves up the bones of the earth…

mapsburgh:

Reading the Book of Lost Tales, I came across this fascinating map — the earliest sketch Tolkien made of the lands where his stories were to be set. At this point he had created the earliest versions of what would later become the Ainulindale and Quenta Silmarillion. At this stage of development, there was no Second or Third Age, as the fall of Beleriand was to lead directly to the fading of the Elves and the dominion of Men. Tolkien had also not inserted the rearrangement of the world’s geography after the fall of the two lamps.

The only labels on this sketch were for Utumna (later Utumno) and for the locations of the two lamps, called at this time Ringil and Helkar (the latter being shown in two options). In BoLT, Christopher Tolkien added several letters identifying place names he inferred from the text: Valmar (a), Two Trees (b), domain of Mandos ©, Kôr (later Tirion) (d), the pass through the Pelori through which Melkor and Ungoliant attacked the Trees (e), the Iron Mountains (originally a single range incorporating what would become the Ered Wethrin as well) (f), Hisilome (later Hithlum) (g), Eruman/Arvalin (later Avathar) (h), the Mountains of Valinor (j), and Magic Isles (k).

This map is obviously a sketch, found in another place by Christopher and not intended to be an integral part of the text. The text of the Book of Lost Tales gives a great deal of geographical description (especially of Aman), so a map would not have been strictly necessary. 

One of the most interesting features to me of this early conception of Middle-earth’s geography is the asymmetry of Aman. Rather than a single smooth curve from north to south, the coastline bulges outward in the south to create the region of Eruman (which served as a sort of Purgatory for the souls of Men in this version), and inward in the north as a great bay. A symmetrical Aman certainly seems more god-like. But the asymmetrical version makes an interesting parallel with the coast of the Outler Lands (later Middle-earth proper), with its northwestern bulge of Hisilome/Beleriand. In this version we can easily imagine Belegaer being created by simply splitting the land apart, leaving mirror-image coastlines similar to Africa and South America. (And of course Belegaer is geographically parallel to the Atlantic Ocean, though the latter was created and widened by plate tectonics rather than divine magic.) I have no idea whether this interpretation was intended by Tolkien, but it is an interesting twist in the early geography of Middle-earth.

mapsburgh:

One of the best-known extended maps of Middle-earth is the above one, which was drawn by Allan Curless for A Tolkien Bestiary, published in 1979. The map is a gorgeous piece of art, but also hideously inaccurate. It mashes together elements from disparate time periods (e.g. putting the two lamps, the two trees, Beleriand, and Numenor all together). Beleriand is placed to the north of the lands where Lord of the Rings took place, in a weird attempt to include it in the map while leaving the familiar coast of Eriador intact. And all of the land appears to be in the northern hemisphere.

My kingdom for a map of Aman that makes any goddamn sense 

The consequences of making Middle-earth round

mapsburgh:

According to The Silmarillion, Middle-earth was originally located on a flat earth. But in the late Second Age, when Numenor was sunk and Valinor was removed from the earth, the world was made round. Here’s how Karen Wynn Fonstad illustrated the changes in her Atlas of Middle-earth:

image

In his…

Get thee on my blog forthwith 

The consequences of making Middle-earth round

houseofhaleth:

adenydd:

89ravenclaw:

Map of Beleriand

High Res

I edited together the four-pages that make up the large map of Beleriand in Karen Wynn Fonstad’s The Atlas of Middle-Earth. I also added a bit of color and texture to make it feel more like a map.

This is one of the few times I will asdfghjkl; on my keyboard. I’ve been looking for a complete, one-piece Beleriand map for AGES. Fonstad’s are the best because she places locations not shown on the “official” maps.

Additionally, I always wondered why the Beleriand maps printed in the books always cut out Angband and the North. That’s like cutting out Mordor from the maps in The Lord of the Rings. I never quite understood why.

I kept going back to the stupid map in the book like “but where IS Thangorodrim??? Where is Angband, I know where all these stupid little places are…it MUST be there…” How much of my life did I waste assuming the map made sense. I dread to think.

Dearly beloved, we are gathered here today to drag that shit ass excuse of a map from the published Silmarillion, and bless our lady of cartography, Karen Wynn Fonstad… 

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