There’s a very interesting angle to the use of Shelob in Shadow of War. In addition to making her spirit able to see “the web of fate” like a more honest, if evil, Galadriel, her story seems to echo that of Ungoliant. Just like she craved the light of the Silmarils made by Celebrimbor’s grandfather, so too does Shelob hunger for the light of this new Ring.
These half-retellings of old stories abound in the adaptations of Tolkien’s work. Thranduil’s story in the Hobbit films echoes that of Thingol’s obsession with the Nauglamir. The new Shadow of War uses the Nazgul Suladân as a stand-in for Ar-Pharazon and how he took Sauron captive and fell to his seduction.
It’s a very star-wars-y way of telling stories, with new events “rhyming” with the old.
Microtransactions aside, Shadow of War is shaping up to be a great game that will be doing some interesting things with the lore.
“Exploring the intersections” of the lore with good gameplay is a pretty great way of looking at adaptations in general, it makes me happy to hear them talk about this process frankly, and about their priorities with the new lore.




